Without any further options, the tool will proceed with a dictonary attack to recover the password of the encrypted MS Office document. The password for this ZIP file is "infected" (without double quotes) by default, but can be changed with option -password. This input file can also be a password protected ZIP file containing an encrypted MS Office document. It takes one input file (an encrypted MS Office documents): it can be provided as argument or piped via stdin. This tool relies completely on Python module msoffcrypto () to decrypt MS Office documents. Print( 'This program requires module msoffcrypto.') Source code put in the public domain by Didier Stevens, no Copyrightĥ: 0.0.2 added option -c and -e password VelvetSweatshopĢ: 0.0.3 fixed agile decryption (Crypto version 4.4: Agile Encryption) bug by adding crypt. The game does do some things very well, and apparently they're adding new content to the game, so I do feel like it may be worth revisiting for me at some point in the future, but overall I still have yet to find that game which perfectly captures the city-builder/strategy experience that I'm looking for._description_ = 'Crack MS Office document password' ![]() The problem with it though, and the reason why I decided to mark this as a negative review, is just that I was so incredibly BORED while I did all of this.Īlthough the aesthetics of the game are really wonderful and unique, and the idea of an impermanent city base is pretty cool, it's all very basic stuff and I didn't really feel like I had any interesting choice to make. It also definitely fits the chill vibe I was hoping for with a game like this. The resource management loop comes from being able to journey while your citizenry grows and consumes resources while you travel looking for these macguffins that these other cities want.Īll of that is fine and works perfectly well. ![]() The main quest mechanic is that you need to travel across the map and identify all of the major cities that have permanent settlements and provide some sort of thing for them before moving on to the next one. You find resources through your travels across the map rather than producing them yourself and there are interesting things you can find across the map as you travel. The gameplay is probably what you expect from a simple city builder with that concept, the twist is that you are actually piloting this city as you fly across the landscape. It has a chill vibe, and a cool Arabian aesthetic which is somewhat unique in the video game space. The game is a city-builder where you play a floating city that slowly expands. Seeing this game on Steam and seeing how chill it looked intrigued me because I thought it might be in a similar vein, and to be fair, it kinda is. ![]() I've never found anything that exactly fits what I'm looking for but I've tried a handful of strategy and city-builder games to try to fill that niche. Basically I would love a slow-paced, not stressful game where I can build a civilization and see it spread across the landscape with unique outcomes depending on the choices I make. I have an ongoing quest to find a city-building or strategy game that scratches the same itch for me as playing a low stakes game of Civilization. I could definitely see myself picking this game up again at some point in the future and enjoying it, but as it stands now I'm just not interested. I'll be honest it's probably unfair to give this game a negative review.
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